This is the COLORING PRINT AND PLAY version of the game.
After your purchase, you will receive an order confirmation with a link to DOWNLOAD the game PDF file. The file is in PDF format, in high resolution, compatible with all A4 printers (Inkjet and Laser).
The file also contains all the necessary information to "Build" your game in peace. A few scissors, a cutter, a glue point, we bend... And forward!
OFFICINALIS is a game in which players embody wise pickers who roam wild lands in search of medicinal plants. The game has 49 distinct plants with proven virtues and 4 special cards. Alone or as a team, players will have to compete for the best plants before their opponent (s).
The game has 7 large families of plants that correspond to the natural environments in which they grow (Commons, Forests, Rivers, Gardens, Landes, Prairies and Aromatic). In nature, most of these plants breed in several environments, but for the purposes of the game, we chose to "categorize" them in the one where they most generally evolve.
Each place contains 7 plants: 5 widespread plants, 1 rare plant and 1 toxic plant. For simplicity, we call Toxic, a plant that is potentially dangerous. In reality, most of these plants can have beneficial virtues if properly used. As Paracelsus (considered the father of toxicology) so aptly puts it: "Everything is poison, nothing is poison ... It's a question of dosage". The game also includes 4 plants invented for the game. They have special exotic abilities that pleasantly spice up the gameplay.
The last 7 cards are the pickers, they are not playable and are used to define the favorite place of each player.
To win the game, you have to accumulate as many points as possible by harvesting plants. The rarer the plant, the more points it yields. On the other hand, toxic plants make them lose.
But the secret to being victorious is to create Infusions by combining certain plants to score bonus points that will make all the difference. There are 12 possible combinations: Anti-Stress, Tonic, Circulation, Feminine, Detox, Hepatitis, Respiratory, Digestive, Silhouette, Wishes, Articulation and Peaceful Night.
A round ends when all the rare plants (the Merveilles
) have been harvested. This rule point may seem trivial but it adds a very interesting notion of stress. Indeed, the round can end after two or three rounds, so it may be wise to take risks to score more points ... Or not. Another important detail is that the gaming experience is very different depending on the number of players.
The game is played in 7 rounds
but nothing prevents you to shorten or extend the game if you want it.